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Augmented Reality and Virtual Reality

What we did:

 

As a group, we decided to teach students about the moon and why it has different shapes. We did this using an app called Aurasma and began creating a script. You can find a link to this script below. This is a fun and creative way to start a lesson and maybe even have students create their own. By using the channel CI3750, you can follow our aura, named The Moon, and watch it using the trigger photo to the right. This project meets the following standards for North Carolina Learning Competencies under Digital Content and Instruction:

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  • Teachers will know and use appropriate digital tools and resources for instruction.

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  • Teachers will use technology to make data more accessible, adjust instruction to better meet the needs of a diverse learner population, and reflect upon their practice through the consistent, effective use of assessment.

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Makerspace Day in the Instructional Materials Center:

We went to Makerspace in the Appalachian State Library. A makerspace is a place where users of all skill levels can come together to bring their ideas to life by making things.We participated in many workshops that include the following:

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  • Circuitry, Sphero, and Surface Pro

    • This workshop included Circuit Scribe, a pen with conductive ink and electronic accessories used to create circuits. This gives the used the basic understanding of circuitry.

    • Sphero is great in learning the basic principles of coding in a fun way. This Bluetooth enabled robot allows a user to learn through free play or coding.

    • littleBits is also a fun form of technology that enhance creativity in inventing different circuits. This is easy to use and teaches circuitry and electronics, prototype concepts, and solve real-world puzzles and problems.

    • Surface Pro is a interface manufactured by Microsoft. Users can utilize surface pro with a tablet and through the virtual reality.

  • Osmo Gaming

    • Osmo is a learner-led iPad game system that uses physical objects and learning tools in conjunction with the iPad. We would form shaped using the Tangrams. Osmo has many different games, we even played around with numbers. This is a fun way for beginning students to learn shapes, numbers, and colors.

  • Robotics

    • We played with Bee-Bot, a robot designed for use by younger children. It teaches sequencing, estimation, and problem solving.

    • One of the other robotics workshops was called Cubelets. These cubes engage students in learning about robotics and systems of interactions. 

  • Virtual Reality

    • The first part of this workshop was Oculus Rift. It is a virtual reality system built for complete immersion. Powered through a computer, explore everything from the ocean to an art museum all the way across the world with this device. It also provide 360 degree sense reality, enabling the user to be transported to anywhere you can imagine. It felt so real when we experienced flying over the rocky mountains.

    • Another station was called Hololens. It is an augmented reality device that combines the surroundings of the user with holographic content. The Hololens scans the room you are in and then uses that information to interact with graphics from the apps. Created as a stand alone headset, the Hololens has a built in app store. This is a perfect way to apply real life elements to our surroundings.  

  • 3d Printer

    • As we walked in and watched the video, we say the 3d printer making a guitar. There were so many objects 3d printed around the room, like an orange gorilla and a shoe. This was the highlight to my day. Technology can do some wonderful things these days. 

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